Wednesday, October 6, 2021

Research Review-Dump: September 2021

 In an attempt to log more of my intellectual process, I'm starting a new little mini-series, where I mind-dump the literature I've been engaging with over the month, some of my thoughts (if I have time), and the pieces I haven't read yet but really want to, once a month. Here's a rough collection of things I've been engaging with (in no particular order.)
[Publication Note: It's a little late but here it is! Better to post something than Nothing At All]



Stuff I Read

Critical Distance: Keywords in Play Ep. 14 - Adrienne Shaw
    After reading (and struggling to parse) some of the denser terminologies in Hall's Encoding/Decoding last month, this piece was a nice refresher and elaboration on some of the content within it, explored well, and explained in a way even a poor undergrad like me could understand. The introduction of Hall as a contrasting view and almost alchemical fusion is wicked good, and exactly the kind of mixed-concept research I hope to do more of on my own time. Strongly recommend checking it out for those interested. 

Literally Anything in Analog Games Studies
    Having just discovered this journal on a professor's suggestion, I've spent the month slowly working through basically everything in this journal (it's so so good y'all) and it fully deserves a post all of its own. For now, I'll just list the big three pieces I really enjoyed as of the time of writing:

    - Roleplaying as a Solution to the Quarterbacking Problem of Cooperative Games

    - Virtual Design as Metaphor: The Evolution of a Character Sheet

    - 

A Time for Telling - Schwartz and Brandsford
    This comes right in off of a discussion I had with the Quarterbacking author - Until now, I hadn't considered looking at the implementation of ludic design from an instructional design methodology, but after all, most games are or involve some kind of instructions, so in hindsight, it makes perfect sense. This was recommended to me as a foundational text of instructional design (and wow can I see that - this paper came out the year I was born and I can see every piece of it in most of the learning I did in school) and led me to some interesting research questions about improving rules-onboarding in games. I'll definitely be chewing on this more in the future. 



Stuff I Wanna Read 

Managing Visibility on Youtube through Algorithmic Gossip - Sophie Bishop
    I literally just heard about this at the time of writing. I expect it to be as miserably depressing as most research about my generations' online communication research tends to be, but goodness if it doesn't sound interesting. 

Performativity in Art, Literature, and Videogames -Dashana Jayemanne
    This is a textbook (and as such, kinda outside my price range at the moment) but I'm desperately interested to know what's in this and if there's any discussion of live-play and possibly an improv/live performance angle. That kind of live-play group practice is something I'm interested in bringing into my own methodology, so knowing what other literature says is always a good idea, I figure.

Saturday, March 27, 2021

Something Something Mindkiller: A Dune (2019) Play Report

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“But this being has a human shape, Gurney, and deserves human doubt.” 

                                                                                          - Paul Atreides, DUNE       

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It's Turn 4, and I don't know if I can trust Gurney Hallek. 

It's come down to this last, desperate gamble. The once-great House Atreides, laid low in their seeming moment of ascension, have been attacked by their mortal enemies, the treacherous Harkonnens. The Planet of Arrakis is their battleground, jockeying for that most precious of resource: Spice. Four times has the great sweeping Coriolis storms swept across the planet, and slowly, one by one, Paul Atredies' loyal companions have fallen. 

First, his mother Jessica, who gave her life in a pyrrhic gambit to secure the spice fields just north-east of the Atreides held Stronghold of Arrakeen. A witch's poison did its work, ending the life of the fetid Beat Rabban, but the treachery of the Harkonnens is a sucking, suffocating quagmire. Jessica was loyal, untouched by Harkonnen tendrils of treachery. The spice shipment was lost to the Harkonnen dogs, and even more, valuable tools of war were lost to the depths of the Harkonnen armories. But a pyrrhic victory none-the-less; soon after securing the shipment for the bloated Baron, a great sandworm devoured the survivors; Paul was prescient enough to know that, at least, his mother's killers would not be easily revived. 


By turn 3, I grew careful, wary. I could predict the spice movements, something my opponent could not. But my men could not be trusted (those of my retinue that I remember drawing lay dead in cloning tanks, and I was sketchy on who else I drew. If only I had written it down!), and every turn my enemy's arsenal grew larger. This turn, conflict was avoided; the Harkonen's could not reach my Stronghold or the spice with their range, but I could. Those coffers went to bring more men Calladan. Loyal men I could trust. 

Trust was in short supply.

Then Duncan Idaho, famed swordsman known to Fremen and Atreides alike, was slain by that cowardly Harkonnen lapdog Captain Nefud, artery sliced with a slow-moving slip-tip. The House of Paul gained ground when Tuek's Stiech became a bastion of loyalty, with troops camped just beyond and Atreides Ornithopters beat out the Harkonnen to a valuable, necessary spice trove. I was all set to take the third Stronghold, the western Sietch Tabar, firmly establishing my lead in the game.

Then Thufir, my loyal Mentat, advisor, and strongest surviving general, betrayed me.

The crucial battle to take the third citadel, right next to an oncoming spice-flow that would replenish my coffers, became a total rout. My first aggressive game, the first sweet victory from the Harkonnens that would allow me to build further, fight harder for my planet, turned to ash in my mouth.  

Of the five battalions I had deployed, there were no survivors.

Thufir was denounced a traitor and killed in the panic, and I was left with Gurney Hallek, a capable fighter of uncertain loyalties, and Doctor Washinton Yueh, a man who had betrayed the Atreides line more than once. 

The Harkonnen forces remained untouched. 

My stack of 4, away from my Ornithopter pads, was collecting spice vital to keep my head above water. My opponent had more generals, more treacherous tricks, and at least one traitor in my ranks.
But they had left their own Ornithopter pads, just two territories away, had but two units.

His forces were trapped in by a storm I had manipulated, using my weather control console to keep the storms raging around Sietch Tabar in the southwest and lock the Harkonens out of Spice a mere tantalizing spinward-territory away. The dread Baron's forces were spread thin, holding three cities to my two, and I had two fronts to defend. My Ornithopter pads at Arrakeen only had two battalions, and Tuek's Stiech was defended only by a lonesome two. This game would be won or lost on the next round of troop movements. Almost assuredly, I need to fight two battles in a single turn, and I need to win both to stay in the game.

And I don't know if I can trust Gurney Hallek.

And yet...

Slowly, a plan takes shape. Five battalions of loyal Atreides men at arms camp only a short ornithopter away from the almost assured collapse of Tuek's Sietch. They can respond in the following cycle of movement and retake the Sietch if it falls. I had enough Spice left to pay the Spacing guild for four more battalions to reinforce Arrakis, while I ordered my spice-gathering soldiers to assault the weakened Ornithopter Hangars of House Harkonnen and destroy them. If I could cripple their movement and retake the city, keeping my head above water for one more turn- and stranded so, I could pick them off.


The Harkonnens couldn't afford to lose their Ornithopters. Surely, this would be the moment that the dreaded, feared Scion of House Harkonen Feyd Rutha would swoop in to defend his family in their hour of need. It was only natural the Baron would send his strongest general to the fore, never knowing that I had suborned the youth from the very start. That coup would preserve precious forces, forces that could then escape and make a final assault to drive the Harkonnens out of my home!

Of course, I couldn't let on that this was my plan. Some token resistance had to be offered at Tuek's Sietch, to bait the trap. Accepting a command there was nearly certain death, the Harkonnen's armories swollen by now with poisons, knives, ballistic weapons, and shields, and I with nothing to defend with. 

One of my men is disloyal. That much, I know. Sending the traitor to a losing battle that would soon be won again would both rid me of a possible spy and protect the main force.

But which man? Doctor Yueh is not a fighter. Giving Gurney command of the Ornithopter attack force would almost certainly assure my victory. Unless he were disloyal. That would spell disaster for the whole campaign. And perhaps, should my feint be seen through, Gurney's experience in combat could bolster the talents of the doomed southern defenders. And if Feyd Rutha showed his face at Carthag, then the day would be won without firing a shot, and Yueh's inexperience will not matter in the least. Yes. Yes, this is the way. Our losses taking the Harkonnen's copter facilities will be great, but a Doctor will be going with them. This is the calculus of war. 

Because I couldn't trust Gurney Hallek. 
I gave him his orders and a poisoned nail, to finish the enemy General or himself, should all seem lost. Stoic until the end, he accepted his orders without comment. 


“The test of a Man isn't what you'll think he'll do. It's what he actually does.”


Feyd Rutha never made an appearance at Carthag. Yueh led our forces into an ambush, where the ever-present Captain Nefud was waiting to butcher them like lambs. Apparently, Harkonnen treachery can subvert even the famed Imperial Conditioning. A careless slip early in the war led to Feyd Rutha's corruption being known to old Vladimir, who adapted, as he always did. It was a trap from the start. 


I am led to understand that Gurney Hallek and his battalions held out for nineteen hours in the doomed defense of Tuek's Sietch. The men stationed in Red Chasm listened, two territories away, as Hallek led vicious close-quarters, house-to-house fighting, making the pigs pay for every inch of dusty ground with water and blood. That he never surrendered, even when that twisted, broken creature Vladimir calls a Mentat hauled him up in chains for some playacted trial. Even gave Petr a scratch with the poisoned nail, for all the good it did in the end. Snooper found it easily enough. Petr simply smiled that broken little smile of his and smoothly shot my last, loyal friend in the head. 

“The whole theory of warfare is calculated risk...”                         

 “Hope clouds observation.”


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Sunday, March 21, 2021

Dog In The Vineyard Fiction Sample 1 - The Trapped Tree

     Here's a short bit of set-dressing in the wake of my highly enjoyable Weird West campaign of Dogs in the Vineyard, about the adventures of Pseudo-Mormon Exorcists and Gunslingers. Here, Sister Sarah-Lynn Page, convert, survivor, a victim of sorcery, undertakes the final trial of her one-year apprenticeship at the Temple of Life - the first *real* step on her journey. 

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    The tree was backed by a sky bruised purple and green by angry thunderheads. It filled her vision as her teachers dragged her from the wagon and pulled the bag from her head, a gnarled black hand reaching up and out to squeeze her tight in its knotted, burned black fingers. The cottonwood—stripped bare of bark or leaves—sat bent over and swollen, alone at the peak of a hill surrounded by a stark white ring of pure ritual salt.

    Somewhere beyond the horizon line, heat lighting danced out of view. Her teachers waited, Three in their Power, faces sour and impassive while the hopeful got her bearings. The young Pup had been roused from her bare barrack-room by expressionless, broad-shouldered Sisters with hard looks and padded gambesons in case she struggled too much. Even so, she'd gotten a few licks in. Wasn't ever about to let any folk get close enough to touch her unwilling without her sayso, and her elbows had certainly said a lot that night. A few of the Sisters keeping her steady had the bruises and bitter grimaces to prove it. Sarah-Lynn took some small pride in that, at least.

    The center Third of her teachers (a woman; they'd done her that small courtesy at least) was not one she recognized from her intensive month of training. Her face was canyon-cragged with lines, with a long head of hair as white as the salt flats. Her skin was baked nut-brown by years of hard living, it seemed, and the Coat that marked her office looked as hard-used as the woman who wore it, and fit like a glove. Sister Sarah-Lynn checked, saw no ring on her finger or the ghost of a ring removed and felt all the better for it.

    She was a lifer, then. One who finished her Circuit, and went out for another, then another, answering to no one but herself and the King of Life above. She stood at the center of her three teachers, hard-bitten Dogs the lot of them, Three in Their Power and so sure of herself and her power, so solid and grounded she reminded Sarah-Lynn of the great, massive King Oak at the center of Bright Falls Temple. 

    In short, everything Sarah wanted- no, *needed* - to be. 

    The woman caught her glances, kept her face stoic, impassive. Had Sarah-Lynn been looking for sisterly camaraderie, she'd found none waiting. The elder Sister's eyes were sharp and hard as flint, and her expression didn't waver once from its grim and granite countenance. That suited Sarah-Lynn fine. She was sick of pity. The lack of care, that hard look, meant she was just another Pup in the trials, no different than anyone else. Straightened her spine a little, to think on that, on why she was here.

    Over the woman's shoulder, the trapped tree loomed. 

    One of the men spoke first. "It's time for your trial, Sister. The final step, before your inducement, before receiving Coat and Gun and Circuit, before you can leave this place in service to the King of Life," All three genuflected in the way of their faith, and Sarah-Lynn followed in the ways she was taught, palm out and fingers splayed wide like branches, "and shephard His Faithful along his branches. Are you ready?"

    "What must I do, Brother?" A faint breeze kicked up some dust, but the grains of the salt circle remained still, undisturbed as if held in place by some cosmic magnet.

    The other man, the youngest of the Three, took up the mantle next. The old woman simply watched, gaze unflinching. 

    "Within that Tree resides a powerful Demon, Sister."

    She saw now the implements arrayed for her on a side table. Gun and Book and pot of holy river clay. She knew what they meant. A small twinge of acrid doubt curdled in her gut. Sarah-Lynn tamped down on it quickly. It was said the Dogs of her order could smell all sorts of lies and sins and personal failings. While she had never been inducted into those mysteries (if indeed they did exist), her every move was being evaluated, and she didn't dare show weakness. 

    "You will take up your tools, enter the Binding Circle, and drive it from this place," The Dog continued. The Gun was a heavy breech-loader, with hand-rolled powder cartridges that needed to be worked in with a leaver. Clunky. Slow. But powerful, with a heavy ball that could shatter bone and leave a hole in a man the size of a Territorial Authority quarter. The Book was her own, given the day she Converted; filled with scribbles and sketches, poems half-remembered. Some of the hymnals were even underlined. 

    "This is your final test. Should you succeed... you will become one of us, and your true journey will begin."

    Sarah-Lynn met the eyes of the old woman, who nodded, once, and motioned for the acolytes to strap her gunbelt around her waist. There remained no flicker of sympathy. The test that came next was hers and her alone to succeed. The thunderheads bunched dark and angry along the horizon lines, a line of colts on a racing line. With a deep breath, one hand holding up the Book of Life, the young Dog-to-Be put one foot over the salted border.

    With a crack of sulphuric thunder and the rushing howl of the wind bellowing forth a challenge, the tree on the hilltop burst into hungry flame.